October 2001
I sleep like the dead and rarely remember my dreams.
But, when I do, they seem to take place in similar locations.
The dreams are different but the locations, maybe a dozen
or so, tend to be consistent. Of course, other dreams take
place in completely different places that have no relation
to each other. Over the years, I think I've pieced together
enough to recreate one of these dream environments.
I think it's a large Victorian style house. I can't really
find words to describe it but I'm sure it'll be a kick to
model. This one feels like part of the Reprise series already.
02/12/2002
02/09/2002
Can you say meltdown? A little careless importing incident
led to a 10+ million polygon model and over 80 lights. The
end result was that I had to completely reload the model but
this time I managed to get it down to a sleek 6.5 million
polygons.
On to the owl.
02/03/2002
02/02/2002
Down to the fixtures and fittings.
01/27/2002
After a thousand interruptions, not the least of which was
starting the human form series, I finally ran out the last
set of doors and put down the floor. It still wasn't working
until I painted the walls "Reprise red".
12/22/2001
Finally! Eros is awake, alive and earning it's keep. All
problems were eventually traced to a defective video card.
Aside from having almost no free time in the last couple months,
the Bryce file has grown so large that only Eros can handle
it comfortably.
With a few days off and the technical problems solved, I'm
hoping to make better progress.
10/29/2001
With only about half the architectural modeling (for this
room) complete, this one is already larger than Reprise. Forgive
the light coming from nowhere and the complete lack of smoothing.
10/26/2001
Probably need a large picture for the wall and a table with
something on it in front yet (and I guess a floor would be
helpful too).
10/21/2001
I didn't like the way the handrail met the newel posts so
I made a little adjustment. One thing led to another and before
long I was reworking just about everything. While I
was at it, I added wainscoting at the floor level, the carpet
and carpet rods. The carpet is a variant of one of Jonathan's
mud textures. Who knew? I also adjusted the rotation of the
grain on some of the wood materials. At over 4 million polygons
so far, I think this one is already out of control.
The interesting thing is that when I did Reprise, I had to
do all the millwork myself. I found a lot of great sites to
use as examples but the architectural modeling was all
original. This time, only a few months later, I'm finding
many sites that have downloadable CAD files. With the dimensions
and wires, it's a fairly simple matter to clean up the drawings
and create the 3D objects. It really speeds things up when
you don't have to eyeball everything. I'm also drawing directly
on Reprise for some of the objects.
10/17/2001
After a few days of messing around I've developed a new appreciation
for my favorite contractor who makes building stairs look
so easy.
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